Naval Action beautifully captures the relationship between the wind and a ship's sails, but also the finicky, sometimes counterintuitive handling of sailing ships and how difficult it can be to precisely control them. Even in an early state, Naval Action's simple PvE and PvP battles already confirm that it's one of the first games that manages to do justice to both the violence and the grace of sail-powered combat. 'Correct tacking, boxhauling, tracking shots, yard control: we made all those mechanics realistic, but fun and useful in combat. 'It is easy to stand on the shoulders of giants, but in our case most of the mechanics we did are innovations-they were never done this way before,' he says.